A wickedly wacky adventure for the world's greatest role-playing game.
Once every eight years, the fantastic Witchlight Carnival touches your world, bringing joy to one settlement after another. Its owners, Mister Witch and Mister Light, know how to put on a good show. But there's more to this magical extravaganza than meets the eye!
Carnival is the gateway to a fantastical domain of the Feywild, unlike anything found on the Material Plane. Time, however, has not been kind to this realm, and dark days lie ahead unless someone can thwart the vile plans of the Hourglass Covenant.
The Wild Beyond the Witchlight takes adventurers from the Witchlight Carnival to Prismeer, a Feywild domain of delights, and is designed for characters levels 1-8. This book comes with a poster map showing the carnival on one side and Prismeer on the other.
- Explore the Plane of Fey in the first official D&D adventure set primarily in the Feywild.
- The adventure begins in a campaign world of the DM's choosing. The Witchlight Carnival, which serves as the means by which the characters enter the Feywild, can easily fit into any campaign setting.
- Adds two new character backgrounds: the Feylost (for characters raised in the Feywild) and the Witchlight Hand (for characters working at the Witchlight Carnival).
- All encounters in the adventure include a non-combat option, allowing players to think and role-play their own path through the adventure if they wish.
- Classic Dungeons & Dragons characters from the 1980s return, including Warduke, Strongheart, and Kelek.
- language: German